CHESS COURT Revision History
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I began development of Chess Court in late June, 2002, shortly after BioWare released Neverwinter Nights. I was interested to learn what the included scripting language was capable of.

V1.15 AUG 14 2002
Testing for check and pinned pieces
Some code to support multiple boards per area (partial)
Work to limit the number of instructions per call

V1.14 AUG 12 2002
Support for load and save of chess games
Show threatened pieces

V1.13 AUG 10 2002
Show legal moves for a piece
Support for pawn promotion
Improved magic staff UI

V1.12 AUG 06 2002
Support for castling
Support for en passant pawn capture
Testing for pieces obstructing moves

V1.11 JUL 31 2002
Added castling and automatic piece adjustment

V1.10 JUL 28 2002
Partial move validation
Work to allow internationalization
Make piece types and colors persistent
Remember if pieces have moved (for castling/en passant)

V1.9 JUL 10 2002
Added chess problems and openings
Prevent pieces from taking themselves
Added system to setup a position from a string
Added a system to make a move from a string
System now announces moves and keeps a move list

V 1.8 29 JUN 2002
Removed AI for pieces to improve performance
Changed to smaller pieces
Made pieces plot items to prevent their destruction


updated 18 AUG 2002
bag of bones
bagofbones @ earthlink.net